Swap one - word coded clues with your partner, trying to identify specific word cards.
2+ Players | 15 Mins | Ages 11+
Features: Communication Limits, Cooperative Game, Memory
Theme: Card Game, Deduction, Spies / Secret Agents, Word Game
Description:
In Codenames Duet, you're no longer competing — you're teaming up with a fellow operative (or operatives in a group game) for an exciting cooperative experience. The mission? Work together to find all your secret agents hidden among a grid of mysterious codenames. The twist? You each see part of the key — and neither of you has the full picture. Codenames: Duet is perfect to enjoy with only two players, but you can also play it with more friends, if you'd like a less competitive experience than in the basic Codenames.
Here’s how the game works: Lay out 25 word cards in a 5×5 grid. Between you is a shared key card — each half of the team sees one side. On your side, nine words mark your agents, three mark deadly assassins, and the rest are innocent bystanders.
You’ll take turns giving one - word clues paired with a number, pointing the operative(s) across from you to specific words on the grid. Guess right? Keep going. Guess a bystander? Your turn ends. Guess an assassin? Mission failed — game over. But as long as your guesses are correct, you can keep going, even revisiting past clues.
The game is played over a series of 9 turns, but can be increased to 11 turns for operatives who may need a little more time as they improve their skills. Since everyone is working together, there's no downtime between turns — keeping all players fully engaged throughout!
Your goal: Find all 15 agents — without triggering an assassin — before you run out of time!
The game includes 400 new words that can be combined with those from standard Codenames.
Returns
We do not offer refunds for change-of-mind purchases. In some circumstances we may offer an exchange, this must be organised through contacting the staff. Additional shipping costs may apply.
To complete your return, we require a receipt or proof of purchase.
Refunds
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days. Refunds are only applicable for items that are faulty.
NO cards are guaranteed in any product unless otherwise specified. We will not accept returns on the grounds of not getting the cards you wanted.
Shipping
Return shipping must be arranged by speaking with a staff member by contacting us on info@cardmerchantnelson.co.nz
You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.